16 October 2013

16th Oct. Update

Been a while yeah? Sorry I haven't been able to update the blog lately. I've been very busy with studying and game development.

The main few differences from the previous update would be the main menu and the inventory. I have been trying to get crafting to work and I am trying to make it not like minecraft (which seems to be my main concern at the moment) it has a tab that you can click where you can drop items into. You can click and drag items around to join/use/tinker with other items.

The main menu looks like this at the moment:


What do you think?

anyway, I'll see you guess on the flip-side,
-Seth

1 October 2013

1st Oct. Update

STORY TIME!

Finally, after almost a week of designing, optimising, fixing, tweaking, and programming; I can start on the story :D
Program wise: This involves working from the bottom up. Things like; the placement of the Iiem Totems, the great Boldemo at spawn, and various structures involving the protection of the Iiem Totems. I have already finished the design and placement of the Boldemo (I may have to move it up one block because sometimes it fuses into the ground), and today I'm going to work on the placement of the Iiem Totems and how they connect to the Boldemo.
I don't have much to do left on the main structure of Nikra, but the final things are quite large so, yeah.

I've been trying to update this blog as much as possible but, that's not that easy when life is busy full of exams, games, and Driver's Licence Tests :/

Anyway,
Catch you guys on the flip-side,
-Seth