In NIKRA, there are civilisations with buildings and generated houses. Occasionally there are chests (and such containers). These chests contain loot that can span from a single lump of coal, to a chest full of weaponry and gold.
I was watching a video about game development and how to motivate yourself and how to improve your game and well, I realised that the reason why I LOVE Skyrim, minecraft, Terraria, is because of the sheer amount of variety in items and loot you can get (Terraria probably takes it to the next level with surreal items). I felt as if this would be a perfect thing to do in NIKRA, but improve the idea to its maximum potential.
NIKRA contains chests and such containers that can be just a box, a chest, a locked chest, a safe, a container, or even a welded shut metal chest (there are much more). These containers' loot depends on the type of container it is. An average chest could just have clothes, whereas a locked chest could have coinage or jewels.
The whole idea of "the best way loot could ever be put in a game" is still a work in progress and could probably delay my estimated Alpha release date :/ but no matter! It will be done :)
Anyways, see you guys on the flip-side,